Mobile game studio

Three Rush games. One account.

Footy Rush, Hoops Rush, and Breakpoint Rush are our first launch lineup: punchy sports games that share one identity across every run.

Mobile firstBuilt for one hand, short breaks, and instant clarity.
Addictive by designEasy to learn. Hard to put down. No bloated setup.
Fast, fun, replayableShort sessions, readable stakes, and big dopamine.
Footy Rush screen
Hoops Rush screen
Breakpoint Rush screen
MobileStudio focus
3Launch games
RushCore loop
2026Launch goal

Launch lineup

Small games. Big obsession.

Footy Rush, Hoops Rush, and Breakpoint Rush: short sports loops with long replay tails.

In-game screens

Built from the actual launch loops.

Footy Rush and Hoops Rush use current game captures. Breakpoint Rush uses the current web export capture from its actual build.

Footy Rush gameplay screen
Footy RushFootball manager arcade
Hoops Rush gameplay screen
Hoops RushNBA draft simulator
Breakpoint Rush gameplay screen
Breakpoint RushTennis arcade

What we build

Arcade sports loops for people who play in real life.

We test the first 20 seconds before we polish the next 20 levels.

We keep games readable on a train, in a queue, or with one hand on the sofa.

We build loops players can understand immediately and still want to master later.

Games should explain themselves before the loading screen feels old.

We prototype the pressure first, then tune the systems that make a quick run worth restarting.

One-hand design

Inputs, menus, and rewards are tuned for mobile posture first.

One identity

Sploosh ID is the account layer planned across the launch lineup.

Launch targets

Designed for fast sessions and long replay tails.

3 gamesLaunch slate
Sploosh IDOne identity
45-120sSession target

Talk to us

Got a mobile game idea that needs a sharper loop?

Send the concept, prototype, or rough problem. We will answer with the most practical next step.

Contact studio